{"id":19,"date":"2010-06-12T21:45:48","date_gmt":"2010-06-13T01:45:48","guid":{"rendered":"http:\/\/www.branchandroot.net\/globalsteam\/2010\/06\/the-historical-fulcrum\/"},"modified":"2011-04-07T16:54:59","modified_gmt":"2011-04-07T20:54:59","slug":"the-historical-fulcrum","status":"publish","type":"post","link":"https:\/\/www.branchandroot.net\/globalsteam\/2010\/06\/the-historical-fulcrum\/","title":{"rendered":"The Historical Fulcrum"},"content":{"rendered":"<p>The goal of most of my steampunk worldbuilding has been to get everyone  to meet at the 17th and 18th centuries.  Up to that point, my concept of  technological development has been very standard and historical; some  things get noticed earlier, like movable type or the steam turbine, some  social catalysts are moved around to keep cultures from locking into  decline, like a small revolution for the Maya or Dara winning in India  or Wu being defeated before he can ally with the Manchu or Selim II  picking a different war and not losing his fleet.  Overall, though,  technology develops in mundane ways.<\/p>\n<p>By  the 17th and 18th centuries, though, global trade and communication have  evolved and all the centers of development are in contact with each  other.  Most of them are also at war with each other at one point or  another.  This makes a logical environment to pressurize both  technological and cultural development.  At this point, we have the  perfect explanation for even the wildest extremes of steampunk.   Airships, walking wagons (or tanks), automata serving tea, you name it,  with all this driving innovation surely there&#8217;s some way to come up with  it. Perhaps wars between the Mayan city-states are now fought half by  ceramic automata, and the fixed defenses are built in the form of big  stone statues with movable heads and arms for aiming.  Perhaps China has  air-based cities, trade cities that travel.  Perhaps someone in Europe  has collected everything anyone ever wrote about optics and has  developed laser guns, vaporization, for the use of.<\/p>\n<p>There is, of  course, always the question of the power source.  In some cases, spring  and steam power are perfectly feasible, though they do suggest that coal  and oil extraction also explodes early.  In others that doesn&#8217;t seem  suitable.  One point Chron makes is that mineral fuel sources would be  unacceptable for some Native American nations, and this suggests the  inclusion of magic as a motive force.  I like this!  And perhaps that  development leads some esoteric scholars in other cultures to take a  second look at their own traditions.  Golems, after all, have a very  long history.  I can see wind and water power being used for stationary  power plants pretty quickly also.  If we assume that cities will see the  use of power plants early on, then this suggests it might, indeed, be  possible for nations to develop particle beams as stationary defensive  installations with dedicated plants.<\/p>\n<p>And this gives us the mix  which is so characteristic of steampunk: the old with the  not-even-here-yet, tall ships with submarines, water clocks with mecha.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The goal of most of my steampunk worldbuilding has been to get everyone to meet at the 17th and 18th centuries. Up to that point, my concept of technological development has been very standard and historical; some things get noticed earlier, like movable type or the steam turbine, some social catalysts are moved around to &hellip; <a href=\"https:\/\/www.branchandroot.net\/globalsteam\/2010\/06\/the-historical-fulcrum\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">The Historical Fulcrum<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4],"tags":[17,35],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-history","category-technology","tag-essays","tag-speculation"],"_links":{"self":[{"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":0,"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.branchandroot.net\/globalsteam\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}